gotchi-equip
Equip, unequip, and inspect Aavegotchi wearables on Base via Bankr submissions.
Install via CLI (Recommended)
clawhub install openclaw/skills/skills/aaigotchi/gotchi-equipgotchi-equip
Manage wearable loadouts for your gotchis.
Scripts
./scripts/equip.sh <gotchi-id> <slot=wearableId> [slot=wearableId...]- Updates selected slots while preserving existing equipped slots.
./scripts/unequip-all.sh <gotchi-id>- Sets all 16 wearable slots to
0.
- Sets all 16 wearable slots to
./scripts/show-equipped.sh <gotchi-id>- Shows currently equipped wearables from the Base subgraph.
Slot names
body, face, eyes, head, left-hand, right-hand, pet, background
Safety notes
- Gotchi ID is validated as numeric input.
- API key is resolved from env/systemd/bankr config paths.
- Equip flow fetches current loadout first to avoid accidental unequip of unspecified slots.
Metadata
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Find the right skillPaste this into your clawhub.json to enable this plugin.
{
"plugins": {
"official-aaigotchi-gotchi-equip": {
"enabled": true,
"auto_update": true
}
}
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Route each incoming message to the right Bankr/OpenClaw model or to a zero-LLM path based on task type, risk, and cost. Use when you need per-message model selection, cost-aware routing, deterministic skill bypasses, or a model recommendation for aaigotchi workflows.
gotchi-pocket
Manage Aavegotchi pocket wallets (escrow) on Base with Bankr. Use when the user wants to deposit ERC20 tokens into a gotchi pocket, withdraw ERC20 tokens from a pocket, check pocket balances/ownership by gotchi ID, or issue plain-English pocket commands.
aavegotchi-svg-custom
Render OG Aavegotchi SVG and PNG images from Base for custom hypothetical loadouts or existing token IDs. Use when the user wants classic onchain SVG-style gotchis rather than 3D renders.
gotchi-channeling
Channel Aavegotchis on Base via Bankr. Checks cooldown, builds calldata, and submits channel txs safely.
aavegotchi-sprites-generator-skill
Generate official-style Aavegotchi game sprites and animated GIFs with the upstream gotchi-generator package. Use when the user wants sprite-sheet style outputs rather than OG SVG renders or 3D renders.