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World Build

Skill by aa-on-ai

skill-install — Terminal

Install via CLI (Recommended)

clawhub install openclaw/skills/skills/aa-on-ai/world-build
Or

World Build

⚠️ Creative Pack — NOT auto-apply

This skill is part of the creative pack. Do NOT apply it by default on every visual task.

Use ONLY when explicitly triggered:

  • user says "world-build this" or "make this feel like a place"
  • task is explicitly about immersive experience (portfolio, launch, game UI, interactive storytelling)
  • user asks for atmosphere, narrative arc, or sensory design

Do NOT use when:

  • no one asked for immersion — most UI tasks don't need this
  • building product UI, dashboards, forms, settings, or tools
  • content needs to be scannable and fast (docs, settings pages)
  • MVP prototypes where speed matters more than atmosphere

If this skill wasn't explicitly requested, skip it. Use design-review instead.

What This Is

The creative development playbook for building things that feel like places, not pages. Whimsical-design asks "does it have personality?" World-build provides the construction manual for depth.


Phase 1: The World (BEFORE any code)

Every immersive build starts with a creative brief. Answer these three questions:

1. What world does this live in? Not "what does it look like" but "where ARE we?" Examples:

  • Killian Herzer: a detective's case file / surveillance system
  • Clawbotomy: a behavioral forensics lab
  • Context Window: a decaying AI consciousness
  • Inflight: a mission control dashboard for creators

2. What's the core metaphor? One metaphor that every UI element reinforces:

  • Investigation → evidence, case files, classified stamps, redacted text
  • Laboratory → specimens, test results, diagnostic readouts
  • Space mission → coordinates, telemetry, signal strength
  • Nature → growth, seasons, organic shapes, weathering

3. What does the user FEEL when they arrive? Name one emotion. Not "impressed" — that's a reaction. An emotion:

  • Intrigue (I want to explore this)
  • Wonder (this is beautiful and alive)
  • Tension (something is happening here)
  • Warmth (I feel welcomed into someone's world)

Write these three answers down. Share with Aaron. Get alignment. THEN build.


Phase 2: The Atmosphere System

Every world-build site needs these layers. They're what separate "a page with nice CSS" from "a place."

Layer 1: Background Texture

The canvas is never blank white or flat black.

/* Noise overlay — subtle grain that makes everything feel tactile */
.noise-overlay {
  position: fixed;
  inset: 0;
  pointer-events: none;
  z-index: 9999;
  opacity: 0.03;
  background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 256 256' xmlns='http://www.w3.org/2000/svg'%3E%3Cfilter id='noise'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.9' numOctaves='4' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23noise)'/%3E%3C/svg%3E");
}

Metadata

Author@aa-on-ai
Stars4473
Views0
Updated2026-05-01
View Author Profile
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Add to Configuration

Paste this into your clawhub.json to enable this plugin.

{
  "plugins": {
    "official-aa-on-ai-world-build": {
      "enabled": true,
      "auto_update": true
    }
  }
}
Safety NoteClawKit audits metadata but not runtime behavior. Use with caution.

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