World Build
Skill by aa-on-ai
Install via CLI (Recommended)
clawhub install openclaw/skills/skills/aa-on-ai/world-buildWorld Build
⚠️ Creative Pack — NOT auto-apply
This skill is part of the creative pack. Do NOT apply it by default on every visual task.
Use ONLY when explicitly triggered:
- user says "world-build this" or "make this feel like a place"
- task is explicitly about immersive experience (portfolio, launch, game UI, interactive storytelling)
- user asks for atmosphere, narrative arc, or sensory design
Do NOT use when:
- no one asked for immersion — most UI tasks don't need this
- building product UI, dashboards, forms, settings, or tools
- content needs to be scannable and fast (docs, settings pages)
- MVP prototypes where speed matters more than atmosphere
If this skill wasn't explicitly requested, skip it. Use design-review instead.
What This Is
The creative development playbook for building things that feel like places, not pages. Whimsical-design asks "does it have personality?" World-build provides the construction manual for depth.
Phase 1: The World (BEFORE any code)
Every immersive build starts with a creative brief. Answer these three questions:
1. What world does this live in? Not "what does it look like" but "where ARE we?" Examples:
- Killian Herzer: a detective's case file / surveillance system
- Clawbotomy: a behavioral forensics lab
- Context Window: a decaying AI consciousness
- Inflight: a mission control dashboard for creators
2. What's the core metaphor? One metaphor that every UI element reinforces:
- Investigation → evidence, case files, classified stamps, redacted text
- Laboratory → specimens, test results, diagnostic readouts
- Space mission → coordinates, telemetry, signal strength
- Nature → growth, seasons, organic shapes, weathering
3. What does the user FEEL when they arrive? Name one emotion. Not "impressed" — that's a reaction. An emotion:
- Intrigue (I want to explore this)
- Wonder (this is beautiful and alive)
- Tension (something is happening here)
- Warmth (I feel welcomed into someone's world)
Write these three answers down. Share with Aaron. Get alignment. THEN build.
Phase 2: The Atmosphere System
Every world-build site needs these layers. They're what separate "a page with nice CSS" from "a place."
Layer 1: Background Texture
The canvas is never blank white or flat black.
/* Noise overlay — subtle grain that makes everything feel tactile */
.noise-overlay {
position: fixed;
inset: 0;
pointer-events: none;
z-index: 9999;
opacity: 0.03;
background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 256 256' xmlns='http://www.w3.org/2000/svg'%3E%3Cfilter id='noise'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.9' numOctaves='4' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23noise)'/%3E%3C/svg%3E");
}
Metadata
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Find the right skillPaste this into your clawhub.json to enable this plugin.
{
"plugins": {
"official-aa-on-ai-world-build": {
"enabled": true,
"auto_update": true
}
}
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